The head turn created the biggest challenge for me as I can draw faces, but I'm very inefficient with it due to lack of practice. I wanted to add hair but I spent most of my time trying to figure the eyes out.
In this project, I've started doing outside research so that I could look for poses and incorporate them into my drawing. Also, I drew these with the possibility of animating them in mind. This was a very odd way for me to think of a character.
The walk cycle was a fun project. I enjoyed being able to create a loop and be able to fine-tune a stylistic walk that made it feel smooth. To add to the effect, I wanted to include a parallax, from a background I designed in photoshop, and play a little bit with the shades of black to give it the misty look that you get when a place is far away. My next move would have been to work on the river and get some action going in there as well.
With the pantomime, I dedicated more time to making it functional as an animation rather than cleaning it up. However, if allowing myself more time, I would definitely fix the graphical blunders. I always am very excited to learn, understand, and apply motion by frame, like the hangtime of a jump or a kicked ball.
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