The head turn created the biggest challenge for me as I can draw faces, but I'm very inefficient with it due to lack of practice. I wanted to add hair but I spent most of my time trying to figure the eyes out.
The walk cycle was a fun project. I enjoyed being able to create a loop and be able to fine-tune a stylistic walk that made it feel smooth. To add to the effect, I wanted to include a parallax, from a background I designed in photoshop, and play a little bit with the shades of black to give it the misty look that you get when a place is far away. My next move would have been to work on the river and get some action going in there as well.
For this project, I took the base art of my last project to build up on top of it. After manually drawing some of the gestures in the face, I could easily pick and choose the gestures and put them into place. This made the hardest part of the job be the syncing it. I added some more movements, decorations and shading to give it a little bit more dept.
With the pantomime, I dedicated more time to making it functional as an animation rather than cleaning it up. However, if allowing myself more time, I would definitely fix the graphical blunders. I always am very excited to learn, understand, and apply motion by frame, like the hangtime of a jump or a kicked ball.
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